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5. New Life Rule

🧠 Memory Loss​

If you are not revived by EMS (Ambulance Victoria, CFA) or a Field Hospital (Mass Casualty Tent) within 20 mins of being downed, then you cannot remember events leading to your death.

Whilst downed or until you are revived by one of the means in which you can remember, you cannot remember or use any information you obtained prior to going down. For example, if the person who shot you is on the scene whilst you are downed, you cannot identify that person to police as the person who shot you until you are revived.

You also cannot obtain your memory from another person not directly involved in the scene. You should not seek revenge or any kind of other roleplay for scenarios you have memory loss for. Additionally, your character cannot assume why you were downed without sufficient evidence. You can be suspicious, but you are expected to explore further before taking any action.

Examples of what you can remember when you have memory loss:​

  • Who and where you were going to meet someone last if you were downed at a deal gone wrong.
  • That you and your group were rolling out to go and fight another group before you went down.
  • What injuries you sustained when you went down; for example, if you were shot, you would be aware you were shot but not who shot you or how it happened.

πŸ’€ Hostility to Downed Bodies​

If someone is downed, that is the end of the roleplay with them. You cannot take further hostile actions towards them or to affect them in that scene. You cannot taunt or otherwise harass downed players. You also cannot seek any further information out of the player once they are downed. You cannot rob them by any means other than /steal if it allows you to do so when they are downed.

🦸 Good Samaritan​

The no-hostility rule does not prevent you from being a good Samaritan to downed players by helping them get to a hospital or otherwise helping them by locking their car, for example. Nor does it mean that police cannot take you for treatment before processing you.


πŸ” Returning to Scenes / Re-entering Roleplay​

If you are downed and are either teleported to or transported to hospital during a roleplay, you must not re-enter the area where your downing occurred until the current roleplay is over. In roleplay, you can refer to this as your PTSD. If you accidentally interact with the same roleplay scene, then you need to remove yourself from that roleplay as soon as possible. If you are revived on the scene of the roleplay and, for whatever reason, not transported to the hospital, you must remove yourself from the roleplay regardless, as soon as possible.

Examples of where you can return to a roleplay:​

  • In a fight with another party, and the scene is completely over (e.g., everyone from one side died and respawned, police have gathered all evidence, and have left for processing).
  • The roleplay has ended, and another or the same party has reinitiated conflict after it has ended (e.g., fighting over a spray and the spray has been defended but is now being taken again. This does not apply if you failed to defend the spray initially, as it is the same roleplay).
  • If the scene is still active but has moved to a different area, you can return to the area you were downed (e.g., you were downed in a police pursuit; however, the pursuit has moved on. You cannot rejoin the pursuit as it is the same scene, but you can return to the area you were downed).

Examples of where you cannot return to a roleplay:​

  • If the scene is still active and ongoing (e.g., a compound raidβ€”if organization members or police officers go down, they must remain out of the raid until it is over).
  • If a pursuit or fight has moved away from the area you were downed but is still ongoing from the time you were downed, you cannot return.
  • If an activity or job has turned hostile and transitioned into a different scene (e.g., a bank robbery turns into a shootout but then moves to a pursuit; anyone downed at the original robbery should not join the pursuit).

πŸ˜΅β€πŸ’« Knocked Out​

Being knocked out is not the same as being downed. For the purpose of the rules, you do not need to forget or be locked out from roleplay areas.